Boons are one of the four build pillars. They can be attached to Gear, offered temporarily at Nexus Gates, or added to the pool available in future Hunts after you return Lore Scrolls to Mereda.
Every Confirmed Boon Source
| Source | Behavior |
|---|---|
| Gear | Equipment-bound effects that may scale with Quality. |
| Nexus Gates | Temporary choices that last for the remainder of the current Run. |
| Lore Scroll unlocks | Return Scrolls to Mereda to expand future Boon options. |
Mereda also offers Blessings for Souls. Official sources use different names for Blessings and Boons, so this wiki treats them as separate systems until more details are available.
Confirmed Effect Types
- Increase damage.
- Debuff enemies.
- Restore Health.
- Regenerate Flasks.
- Reward aggressive combat.
- Accelerate status buildup such as Freeze.
Judge a Boon by how often it activates and how well it fits the build. Raw effect size is only one factor.
Nexus Gate Decisions
At each Nexus Gate, decide whether to reinforce your current build or adapt it to new Gear. Because several Gates can appear during a Hunt, avoid letting an early choice lock you into a weak combination later.
- Identify the build's most reliable trigger.
- Prefer a Boon that improves that trigger or fixes a weakness in your defenses.
- Change direction only when new Gear supports it.
- Avoid collecting unrelated status effects that the build cannot exploit.
Solo and Co-op Synergies
For a solo Freeze build, use Weapons, Arts, and Boons to build up Freeze quickly, then Shatter the frozen target. In co-op, one player can apply a Mark or status effect while the other equips Gear that exploits it.
| Build direction | Confirmed Boon example | Effect |
|---|---|---|
| Mark | Brand of Judgment | Heavy Attacks have a 75% chance to Mark. |
| Frost | Frozen Vow | Light Attacks apply 200 Frost. |
| Burning | Trial By Flame | Attacks have a 25% chance to apply Burning. |
| Bleed | Sanguine Strike | Light Attacks apply 250 Bleed. |
| Poison | Toxic Strike | Light Attacks apply 250 Poison. |
| Recovery | Reaper's Respite | Kills restore 15 Health. |
| Co-op revive | Templar Revive | Reviving grants 50% Damage and Poise Damage Resistance. |
The official Wiki currently documents 91 Boons. Stacking rules, every acquisition route, and some multi-Boon interactions still need verification.
Frequently Asked Questions
Are all Boons permanent?
No. Nexus Gate Boons last only for the current Run, while Lore Scrolls can unlock more Boons for future Hunts.
Can Gear have Boons?
Yes. Some Gear Boons also become stronger as Equipment Quality rises.
Are Blessings the same as Boons?
Official sources use separate names for them, so this wiki treats them as different systems until more details are available.