Boons can add damage, status buildup, recovery, defense, resource generation, and team effects to a build. The official catalog names 91 Boons, but it does not publish the base formula for every status. This guide separates the exact effect text from the rules that still need release-build testing.
Use the catalog for exact triggers and listed values. Use the status glossary to see what is established, then check the unknowns column before assuming a stack cap, threshold, duration, or damage formula.
Where Boons Come From and How Long They Last
| Source | Behavior |
|---|---|
| Gear and Trinkets | Equipment can carry Boons. The official Trinkets catalog ties named Boons to specific Rings and Amulets, and some Gear Boons scale with item Quality. |
| Nexus Gates | Each cleared Gate offers one choice from three temporary Boons. Launch-day footage shows most choices continuing through the next District and resetting when the full Run ends. |
| Lore Scroll unlocks | Return Scrolls to Mereda to expand the Boon pool offered in future Hunts. |
The official Builds video says Nexus Gate Boons last for the remainder of the Run. The launch Support article says they last until the Mission ends. Retail launch footage supports Run-long behavior for most Boons, while one 25-hour field test reported that an extra-potion Boon disappeared after changing Districts. Treat that potion case as a possible bug or exception until it is reproduced.
Mereda also offers Blessings for Souls. Official sources use different names for Blessings and Boons, so this guide keeps them separate.
Status Effect and Combat Term Glossary
| Term | What the sources establish | Not yet published |
|---|---|---|
| Burning | Deals damage over time according to fire stacks. A dodge roll removes Burning. Boons can spread or modify the effect. | Damage per stack, tick rate, normal duration, universal stack cap, and boss resistance. |
| Frost / Frozen | Frost stacks slow and damage the target. Enough stacks cause Frozen, stopping movement and actions. The developer AMA also describes shattering frozen enemies. | Freeze threshold, duration, Shatter formula, decay rate, and boss-specific resistance. |
| Bleed / Bleeding | Bleeding deals damage over time. Boons use both numeric Bleed values and direct application wording, so their exact trigger still matters. | What every numeric value represents, any buildup threshold, damage formula, duration, refresh behavior, and target immunity. |
| Poison / Poisoned | After enough Poison stacks accumulate, the target becomes poisoned and takes damage over time. | What every numeric value represents, any buildup threshold, damage per tick, duration, stacking, and boss resistance. |
| Marked | Marked targets take increased critical-hit damage. Several Boons also reward hitting a marked target with damage or resource recovery. | The critical-damage bonus, duration, stacking, and whether every player benefits from the same Mark. |
| Sunderance | Lowers the target's resistance to all damage and status effects. Sundering Strikes and Scourge of the Unfaithful are documented ways to apply it. | Resistance reduction per stack, stack cap, duration, and enemy-specific limits. |
| Rage / Enraged | Increases damage, with a stronger bonus at higher stack counts. Boons can grant Rage and change Enraged duration or defenses. | Damage increase per stack, the exact Rage-to-Enraged relationship, cap, decay, and duration. |
| Staggered / Knocked Down | Stagger can lead into execution and Mark interactions. Knock Down appears as a separate crowd-control result on Ashen Verdict. | Poise thresholds, immunity windows, recovery time, and boss rules. |
| Angelic Grace | A combat resource used for Angel Ascension. Several Boons increase recovery or grant fixed Grace from specific triggers. | Exact meter size, the contribution of every action, and co-op synchronization rules. |
The basic effects above come from the official Status Effects page, checked September 6. Its qualitative rules are confirmed; the exact multipliers, thresholds and interaction limits in the last column are not supplied there or in the linked Boon catalog.
How to Read a Boon
Each description has a trigger and a payoff. Read the trigger before comparing the number: Light Attack, Heavy Attack, fully Charged Heavy Attack, Sprint Attack, Block, Parry, Execution, kill, low Health, Angel entry, and co-op revive are different build commitments.
| Question | Why it matters |
|---|---|
| Can the current moveset trigger it often? | A 25% Light Attack chance can be more reliable on a fast sword than on a slow attack pattern. |
| Does it apply buildup or the completed status? | The official AMA explicitly describes Frost buildup. Bleed and Poison use several forms of numeric and status wording, but the official material does not define what every value represents. |
| Does it need another condition? | Marked, Burning, Bleeding, Enraged, Staggered, and low-Health effects need a separate setup. |
| Is the value tied to Gear Quality? | The developers confirm that some Gear Boons scale with Quality. This can explain why a value shown in a field guide differs from the catalog snapshot. |
| Does it help one player or both? | Team effects explicitly say “you and allies” or create a zone for players inside it. |
Useful Boon Anchors by Build
| Build | Setup | Payoff or support |
|---|---|---|
| Frost | Frostbound Charge, Frozen Vow, Judgment of Winter | Absolution in Ice, Crusader’s Frost, Oathbound Arts |
| Burning | Trial By Flame, Scorching Verdict, Seal of Flame | Ashen Verdict, Cleansing Conflagration, Purging Fire, Zeal of the Faithful |
| Bleed | Sanguine Strike, Sanguine Slam, Garrote | Sanguimancer and status-consuming Weapon Arts |
| Poison | Toxic Strike, Seal of Blight, On a Pale Horse | Patient Zero, Cleansing Pestilence, status-consuming Weapon Arts |
| Marked | Brand of Judgment, Hunter’s Strike, Divine Mandate | Graceful Strike, Font of Conviction, Vow of Retribution |
| Rage | Sanctified Rhythm, Rising Tempo, Consecrated Draught | Blessed Momentum, Hardened Fury, Enduring Rage |
| Co-op survival | Templar Revive, Guardian Angel | Zeal of the Faithful and effects that explicitly include allies |
The official co-op example pairs a player who applies Mark or another status with a partner whose Gear exploits it. A Frost field guide also combines Frostbound Charge, Judgment of Winter, Sundering Strikes, Sanctified Rhythm, Relentless Momentum, and Oathbound Arts. The guide author says the last two stack, but the official catalog does not provide a universal stacking rule.
For an equipment plan using these triggers, follow the Frost setup. The Weapon Art catalog shows which active abilities add or consume status effects.
Complete Boon Catalog
This alphabetical catalog reproduces the 91 names and effects listed by the official Crimson Moon Wiki on September 3, 2026. Capitalization and punctuation have been normalized; listed values and meanings are unchanged.
| Boon | Officially listed effect |
|---|---|
| Absolution in Ice | Freezing marked enemies deals a large amount of cold damage to them. |
| Aegis of Frost | When you Block an enemy attack, they take 350 Frost. |
| Aftershock Technique | Weapon Art attacks that create ground damage zones fire twice. |
| Angelic Strength | While Angel Ascension is active, your Weapon Attacks gain +20% Bonus Attack Power. |
| Ascendant Auras | Weapon Art Auras are doubled in size. |
| Ashen Verdict | When you hit a Burning enemy with a Heavy Attack they have a 50% chance to be Knocked Down. |
| Blessed Momentum | When you hit an enemy with a Light Attack while Enraged, you gain Rage. |
| Brand of Judgment | When you hit an enemy with a Heavy Attack, they have a 75% chance to become Marked. |
| Brewmaster | Gain 1 additional Max Potion. |
| Chalice of Conquest | When you have 0 Health Flasks, you will restore a Health Flask after hitting enemies 8 times. |
| Cleansing Conflagration | When you apply Burning to an enemy, enemies within 5 meters of them suffer Burning. |
| Cleansing Pestilence | Heavy attack hits have a 30% chance to apply poison. Poison attacks deal +35 Poison. |
| Consecrated Draught | Consuming a Flask grants Rage (3 stacks). |
| Crimson Smite | Charged Heavy Attack hits apply 750 Bleed. |
| Crown of Cinders | You do not take Damage from Burning effects. |
| Crusader’s Frost | Your Cold Effects gain +10 power. |
| Crusader's Might | Attacks deal +20 Physical Damage. |
| Crushing Rebuke | When you Parry an enemy, they take 150 Physical Damage. |
| Defiant Vigor | When an enemy hits you with an Unblocked Melee Attack, you recover 20 Stamina. |
| Divine Endurance | While your health is at or below 40%, you gain a 100% Bonus to Angelic Grace Recovery. |
| Divine Focus | When you hit a Staggered enemy, they become Marked. |
| Divine Mandate | When you Enter or Exit Angel Mode, all enemies within 7 meters of you are Marked. |
| Divine Reprieve | If you kill 3 or more enemies while in Angel Ascension, you restore a Health Flask when you exit. |
| Divine Reservoir | +50 Max Mana. |
| Edict of Condemnation | Executing an enemy Marks all enemies within 7 meters. |
| Enduring Rage | +25% Enraged Duration. |
| Enduring Vow | +15 Max Stamina. |
| Executioner’s Reward | Killing an enemy with a Weapon Art recovers 30 Health. |
| Executor's Strength | Executing an enemy grants +5 Max Health. |
| Flow of Combat | Weapon Art damage grants Rage. |
| Font of Conviction | Charged Heavy Attack hits against Marked enemies recover 15 Mana. |
| Font of Light | +15% Angelic Grace Recovery. |
| Frenzy | On killing an Elite enemy, you gain Rage. |
| Frostbound Charge | Sprint Attack hits apply 1000 Frost. |
| Frostbrand Seal | Parrying an enemy applies 1000 Frost. |
| Frozen Vow | Light Attack hits apply 200 Frost. |
| Garrote | Backstab inflicts Bleeding. |
| Graceful Strike | When you hit a Marked enemy with a Light Attack, you recover 1 Angelic Grace. |
| Guardian Angel | Entering Angel Ascension creates a zone where players inside gain 30% Resistance to all damage. |
| Hardened Fury | While Enraged you gain 20% bonus to all Resistances. |
| Hunter’s Strike | When you hit an enemy with a Light Attack, they have a 25% chance to become Marked. |
| Holy Fire Aegis | When you block an enemy attack, they have a 50% chance to suffer Burning. |
| Invigorating Blood | Executing an enemy grants +5 Max Stamina. |
| Judgement’s Mark | When you Block an enemy attack, there is a 15% chance to apply Marked to the enemy. |
| Judgment of Winter | When you hit an enemy with a Heavy Attack, they suffer 350 Frost. |
| Last Bastion | While your Health is below 40%, you gain a +40 Bonus to Physical Defenses. |
| Last Light | While your Health is at or below 40%, you recover 1% of your Health each second. |
| Mana Drain | Executing an enemy grants +5 Max Mana. |
| Martyr’s Gift | When you take Damage, you recover Mana equal to 25% of the amount taken. |
| Momentum Charge | When you hit an enemy with a Sprint Attack, you gain Rage (2 stacks). |
| Oathbound Arts | +20% Elemental Damage. |
| Oathsworn Return | Recover 1 Life in your Life Pool upon accepting. |
| On a Pale Horse | When you Enter Angel Ascension, Poison all enemies within 5 meters, Weapon Attacks in Angel Ascension apply 250 Poison. |
| Patient Zero | Being Poisoned no longer Damages you. |
| Purging Fire | Your Fire Effects gain +35 power. |
| Pyromancer | When you hit a target with a Weapon Art, they suffer Burning. |
| Radiant Fortitude | +50 Max Health. |
| Reaper’s Respite | When you kill an enemy, you recover 15 Health. |
| Relentless Momentum | +20% Damage from Sprint Attacks. |
| Resounding Charge | When you hit an enemy with a Sprint Attack, you gain +25 stamina. |
| Resounding Flames | When you parry, enemies within 7 meters suffer Burning. |
| Rising Tempo | After 3 hits on a single target within 3 seconds, you gain Rage. |
| Sanctified Rhythm | When you hit an enemy with a Light Attack, you have a 25% chance to gain Rage. |
| Sanguimancer | Light Attack hits against a Bleeding enemy recover 15 Mana. |
| Sanguine Charge | When you hit an enemy with a Sprint Attack, they take 1000 Bleed. |
| Sanguine Slam | Heavy Attack hits apply 500 Bleed. |
| Sanguine Slice | Attacks apply 100 Bleed. |
| Sanguine Strike | Light Attack hits apply 250 Bleed. |
| Scorching Charge | Sprint Attack hits apply Burning. |
| Scorching Technique | When you damage an enemy with a Weapon Art, they have a 75% chance to suffer Burning. |
| Scorching Verdict | When you hit an enemy with a Heavy Attack, they have a 75% chance to suffer Burning. |
| Scourge of the Unfaithful | When you kill an enemy, all enemies within 7 meters of you suffer Sunderance. |
| Seal of Blight | When you Parry an enemy, they become Poisoned. |
| Seal of Flame | When you Parry an enemy, they suffer Burning (2 Stacks). |
| Second Wind | While your health is at or below 40%, you gain 100% Bonus to Stamina Recovery. |
| Shield of Many | When you parry an enemy attack, all enemies within 7 meters of you are pushed back. Cooldown: 10 seconds. |
| Soulbound Might | +5% Physical Damage per 1000 Souls held (max +50%). |
| Soulbound Sorcery | +5% Elemental Damage per 1000 Souls held (max +50%). |
| Strong Brew | All Health and Mana Flask restoration effects are doubled on the player. |
| Sundering Strikes | Light Attack hits have a 50% chance to apply Sunderance. |
| Templar Revive | While Reviving an ally, you gain +50% Damage Resistance and +50% Poise Damage Resistance. |
| Toxic Strike | Light Attack hits apply 250 Poison. |
| Trial By Flame | When you hit an enemy with an Attack, they have a 25% chance to suffer Burning. |
| Trial of Suffering | While suffering from Burn, Frost, Poison, or Bleed, you gain +25% Attack Bonus to all Attacks. |
| Trial of the Fallen | When you kill an enemy, you gain Rage. |
| Unyielding Pyre | +25% Burning Duration. |
| Vigorous Strikes | When you hit an enemy with a Heavy Attack, you recover 10 Stamina. |
| Vivisection | +30% Riposte Damage. |
| Vow of Retribution | Bonus Damage from Marked increased by 25%. |
| Wrathful Smite | When you hit an enemy with a fully Charged Heavy Attack, you recover 3 Angelic Grace. |
| Zeal of the Faithful | You and allies within 10 meters of you deal +10% Damage vs Burning enemies. |
Stacking and Interaction Rules Still Missing
- Whether duplicate percentage Boons stack additively, multiplicatively, or with a cap.
- Which Weapon Arts count as Auras, ground damage zones, projectiles, or multi-hit attacks.
- Which Gear Boons scale with Quality and how the value changes at each tier.
- Whether status buildup decays, and how thresholds change by enemy, boss, difficulty, or co-op scaling.
- Whether both players can apply to and benefit from the same Mark, Sunderance, Bleed, Poison, Frost, or Burning stacks.
One Frost guide showed Crusader's Might at +50 Physical Damage and Reaper's Respite at 20 Health, while the official Wiki snapshot lists +20 and 15. Gear Quality can scale some Boons, and the footage may show a different version or tier. Check the value on the item in your current build.
Stacking, replacement or a different effect?
| Question | How to compare it |
|---|---|
| Two copies of the same Boon | Record name, source and quality. Do not assume the second adds to the first. |
| Different effects both mention Frost or Fire | Separate damage bonuses, buildup and the effect triggered after buildup. |
| An aura or Weapon Art appears unchanged | Record the action and version; do not turn an unconfirmed report into a universal rule. |
| A Boon disappears after purification | Compare the permanent item with its field version, not just its name. |
A Steam discussion reports a lower-value Reaper’s Respite replacing a stronger one; replies disagree about stacking. This is a report to investigate, not confirmation that all duplicate Boons overwrite. The developer also targets Boon and Weapon Art fixes in 1.0.2.
Frequently Asked Questions
Are Nexus Gate Boons permanent?
No. Launch-day retail footage shows most of them lasting through the current full Run and resetting when that Run ends. One official Support article uses Mission instead of Run, and one extra-potion Boon has been reported to disappear between Districts.
What do Rage and Sunderance do?
Rage increases damage, with a larger bonus at higher stack counts. Sunderance lowers resistance to all damage and status effects. Their exact per-stack values, caps and durations are not published in the official Status Effects entry.
Do duplicate Boons stack?
There is no published universal stacking rule. A field guide reports stacking for Relentless Momentum and Oathbound Arts, but that does not establish the behavior of every duplicate Boon.
Why is a Boon value different on my Gear?
Some Gear Boons scale with item Quality, and patches may also change values. Compare the current in-game tooltip with the official catalog snapshot.
Are Blessings the same as Boons?
Official sources use separate names for them, so this guide treats them as different systems until the relationship is documented.
Sources and Evidence
Official sources explain the rules. Third-party gameplay reports are identified by author and describe the version or session shown; they are not our own tests.
- Official Crimson Moon Wiki: Boons
- Official Crimson Moon Wiki: Trinkets
- Official How Builds Work video
- Crimson Moon Support: Completing a Mission
- Official Sanctus Clypeus hub video
- Crimson Moon Developer AMA 2
- Crimson Moon Developer AMA 4
- PhaseShifter first-clear Frost build field guide
- DarkHero 25-hour review and field test
- P4wnyhof launch-day retail build field test
- Official Crimson Moon Wiki: Status Effects
- Developer update on Hotfix 1.0.2 (September 24)
- Steam player reports: duplicate Boon behavior