Each Ward ends with a powerful boss after regular enemies, elite encounters, and mini-bosses. The Dead Gods are the main threat at the center of the story, but the developers have not revealed the final boss count.
Boss Structure
Defeating the Ward boss advances the Ward and the path toward its Abraxas Stone. Gear already carried through a Nexus Gate is secured even if the later boss attempt fails. Mini-bosses test the current build along the way.
Boss Combat Design
Boss fights avoid quick-time events. Some emphasize precise parries and dodges, while others allow a wider range of builds and co-op tactics. Different builds can perform better against different bosses, so Loadout preparation matters.
Difficulty and Co-op Scaling
Difficulty can change boss Health, Attack Damage, and in some cases the status effects a boss inflicts. Co-op adds further scaling to account for the extra player's damage and utility.
Known Boss Names
The official Wiki divides the named roster into Vessels, district bosses with immense Soul Energy, and Dead Gods whose remnant souls are bound to Abraxas Stones.
| Category | Confirmed names |
|---|---|
| Vessels | The Warden; Cardinal Mathias; Tyrigon, Spawn of the Black Aeon; General Valahk-Nor; The Flesh-Wrought Egregore; Felwyl the Withered |
| Dead Gods | E'frae, The Dry Rot King; Mahkteah, The Lord of Perdition; Aegoroth, The Eye of the Abyss |
The published roster does not establish the final boss count, every mini-boss, phases, weaknesses, difficulty changes, or complete loot tables.
What to Know About Each Boss
| Category | Fields |
|---|---|
| Location | Ward, Mission, arena, unlock condition |
| Combat | Telegraphs, phases, damage, status effects |
| Preparation | Weaknesses, resistances, Weapons, Boons, Angel |
| Modes | Solo route, co-op roles, difficulty changes |
| Rewards | Loot, unlocks, and Abraxas Stone progression |
Frequently Asked Questions
How many bosses are documented?
The official Wiki currently names six Vessels and three Dead Gods. This is a documented roster, not confirmation of the final boss count.
Do bosses use quick-time events?
No. Boss fights use action RPG combat built around parrying, dodging, and positioning.
Do bosses scale in co-op?
Yes. Official AMA information confirms co-op adjustments and suggests that boss Health, Attack Damage, and some status effects may scale.