Wards are the major districts of Gildenarch. The current map documents three Wards, each with two main Mission locations and a path toward one of the Dead Gods bound to an Abraxas Stone.
Ward Structure
Players choose a destination at the War Table in Sanctus Clypeus, then advance through Missions toward the Ward boss. New Gear and temporary Boons change the build as the Hunt goes deeper.
- Missions provide objectives and rewards.
- Elite encounters and mini-bosses increase risk.
- Secrets can contain chests, equipment, and Lore Scrolls.
- The final boss protects the route toward the Abraxas Stone.
Known Wards and Locations
| Ward | Known Mission locations | Character |
|---|---|---|
| Southern Ward | Forsaken Streets; Archspire Cathedral | Gildenarch's oldest and most neglected district |
| Grimhaven Ward | Ramshorn Keep; Shoreditch Prison / Walltower | The industrial heart of Gildenarch |
| Gilded Ward | Elk Grove Academy; Moore Manor | The aristocratic district and center of the Hellgrowth outbreak |
What Changes on Replay
You can learn the layout of each Ward, but repeated attempts may change the enemies, challenges, objectives, loot, and temporary Boon choices along the route. Route knowledge helps without making every attempt identical.
Ward Checklist
| Track | Why it matters |
|---|---|
| Mission order | Defines the route and Life Pool resets. |
| Enemy factions | Informs defense, status, and Bounty choices. |
| Secrets and Scrolls | Expands permanent options and current-run power. |
| Boss and rewards | Shows what you must defeat and which loot you can keep. |
Frequently Asked Questions
How many Wards are in Crimson Moon?
Three are currently documented: the Southern Ward, Grimhaven Ward, and Gilded Ward.
Does every Ward have a boss?
Official run material describes a powerful boss waiting at the end of each Ward.
Are Ward layouts random?
The routes use defined spaces, while enemies and challenges can change between attempts.