Gildenarch is occupied by the Infernal Legion and a mix of demons, undead, vampires, and Hellgrowth Abominations. Encounters range from regular enemies to elites, mini-bosses, Ward bosses, and Dead Gods.
Confirmed Enemy Factions and Types
| Enemy | Type | Verified role |
|---|---|---|
| Undead | Undead | Numerous reanimated bodies created by the Hellgrowth. |
| Vampires | Vampire | Descendants of the cult that venerated Dark Lord Cain. |
| Feral Vampires | Vampire | Rapidly transformed victims driven to hunt for blood. |
| Reborn Cultists | Human | Humans mutated after consuming infernal flora. |
| Imp | Demon | Flying spellcasters that become dangerous in groups. |
| Death Knight | Demon | Agile, durable foot soldiers of the Infernal Legion. |
| Demon Brute | Demon | Siege creatures built around immense strength. |
This is the official Wiki's current named enemy overview, not a complete list of every variant encountered in Missions.
Encounter Ranks
| Rank | Role |
|---|---|
| Regular enemies | Common groups encountered during Mission objectives |
| Elite encounters | Tougher enemies with better loot opportunities |
| Mini-bosses | Major tests on the way through a Ward |
| Ward bosses | The fight that advances Ward and Abraxas Stone progression |
| Dead Gods | The game's central high-level threats |
The boss roster separates named Vessels from Dead Gods.
Bounties and Drops
Gallant offers Bounty Quests from character level 3. These quests reward you for defeating targets you may already encounter. Enemies, especially elites and bosses, can drop loot, though individual Bounty targets and drop tables still need hands-on testing.
Reading an Encounter
Each enemy rank demands a different response. Regular groups test positioning, while elites may justify using a Weapon Art or Angel ability. Mini-bosses test the current build before the Ward finale. Gear already carried through a Nexus Gate stays secured even if you fail the later boss fight; you do not need to defeat that boss to keep it.
Ward layouts can be learned, but their enemies and challenges may change. Enemy behavior observed at one difficulty or in one mode may not apply everywhere.
If an attack applies an unfamiliar effect, use the status glossary; for example, a dodge roll removes Burning.
Learning an Unfamiliar Enemy
Keep enough distance to see how an enemy opens an attack, then look for a safe opportunity to respond. Check whether it closes the gap, attacks from range, or leaves a status effect behind. These observations help you decide when to block, dodge, or commit to a Weapon Art.
The roster above does not establish individual weaknesses or resistances. Do not assume an enemy is vulnerable to a damage type from its name or appearance alone.
Bestiary Details Still Unknown
The high-level roster is documented, but many Ward locations, attack patterns, damage types, weaknesses, elite variants, Bounties, and drops are not yet available.
Enemy behavior may differ by difficulty and mode, especially when co-op scaling is active.
Frequently Asked Questions
Which named enemy types are documented?
Undead, Vampires, Feral Vampires, Reborn Cultists, Imps, Death Knights, and Demon Brutes are documented in the official Wiki overview.
Are elite enemies different from mini-bosses?
Official run material lists elite encounters and mini-bosses as separate encounter levels.
Is there a complete bestiary?
Not yet. Many enemy names and combat details still need hands-on verification.
Sources and Evidence
Official sources explain the rules. Third-party gameplay reports are identified by author and describe the version or session shown; they are not our own tests.