Gildenarch is occupied by the Infernal Legion and a mix of demons, undead, vampires, and Hellgrowth Abominations. Encounters range from regular enemies to elites, mini-bosses, Ward bosses, and Dead Gods.

Confirmed Enemy Factions and Types

EnemyTypeVerified role
UndeadUndeadNumerous reanimated bodies created by the Hellgrowth.
VampiresVampireDescendants of the cult that venerated Dark Lord Cain.
Feral VampiresVampireRapidly transformed victims driven to hunt for blood.
Reborn CultistsHumanHumans mutated after consuming infernal flora.
ImpDemonFlying spellcasters that become dangerous in groups.
Death KnightDemonAgile, durable foot soldiers of the Infernal Legion.
Demon BruteDemonSiege creatures built around immense strength.

This is the official Wiki's current named enemy overview, not a complete list of every variant encountered in Missions.

Encounter Ranks

RankRole
Regular enemiesCommon groups encountered during Mission objectives
Elite encountersTougher enemies with better loot opportunities
Mini-bossesMajor tests on the way through a Ward
Ward bossesThe final fight required to secure progress in a Ward
Dead GodsThe game's central high-level threats

Bounties and Drops

Gallant offers Bounty Quests before Hunts. These quests reward you for defeating targets you may already encounter. Enemies, especially elites and bosses, can drop loot, though individual Bounty targets and drop tables still need hands-on testing.

Reading an Encounter

Each enemy rank demands a different response. Regular groups test positioning, while elites may justify using a Weapon Art or Angel ability. Mini-bosses test the current build before the Ward finale, and the final boss determines whether you can secure recovered Gear.

Ward layouts can be learned, but their enemies and challenges may change. Enemy behavior observed at one difficulty or in one mode may not apply everywhere.

What to Know About Each Enemy

  • Faction, Ward, Mission, and encounter rank.
  • Attack patterns, preferred range, and readable telegraphs.
  • Damage and status effect types.
  • Verified weaknesses, resistances, and elite variants.
  • Loot, Bounty associations, and solo or co-op differences.

Bestiary Details Still Unknown

Combat entries remain incomplete

The high-level roster is documented, but many Ward locations, attack patterns, damage types, weaknesses, elite variants, Bounties, and drops are not yet available.

Enemy behavior may differ by difficulty and mode, especially when co-op scaling is active.

Frequently Asked Questions

Which named enemy types are documented?

Undead, Vampires, Feral Vampires, Reborn Cultists, Imps, Death Knights, and Demon Brutes are documented in the official Wiki overview.

Are elite enemies different from mini-bosses?

Official run material lists elite encounters and mini-bosses as separate encounter levels.

Is there a complete bestiary?

Not yet. Many enemy names and combat details still need hands-on verification.