Loot can come from chests, elite enemies, bosses, secret areas, and Mission rewards. The main categories are Weapons, Armor, Trinkets, Consumables, upgrades, and Lore Scrolls.

Every Confirmed Loot Source

SourceWhat is confirmed
ChestsEquipment and other rewards found while exploring.
Elite enemiesHigher-risk enemies that can drop loot.
BossesMajor rewards for clearing Missions or Wards.
Secret areasOptional loot found through exploration.
Mission rewardsRewards granted for completing objectives.

Loot Types and Build Value

Weapons determine movesets and Arts. Armor can complete a Set, while Trinkets add more effects. Consumables help during the current attempt, and upgrades strengthen future attempts. Lore Scrolls expand future Boon options through Mereda.

Compare Gear by how well it fits the build, not by Quality alone. A lower-Quality item can be the better choice during a Run when its Boon activates the rest of the build.

Gear Quality

The five confirmed levels are Common, Uncommon, Rare, Epic, and Legendary. Quality raises base statistics and can strengthen effects that scale with the item. Higher difficulties raise both the minimum and maximum Quality of dropped Gear.

Bag, Failure, and Purification

The Bag stores items you do not want to equip immediately. Equipment acquired or stored as you pass through a Nexus Gate is secured; it returns in purified form even if the Mission later fails. Items that never pass a Gate and do not reach the end of the Mission are lost with no corpse marker.

Drop Rates and Farming

Drop rates are not published

Exact loot tables, drop percentages, unique sources, and efficient farming routes still need repeated hands-on testing. This wiki does not estimate unknown rates.

Frequently Asked Questions

Where does loot come from?

Chests, elite enemies, bosses, secret areas, and Mission rewards are all confirmed sources.

What are the Gear Quality tiers?

Common, Uncommon, Rare, Epic, and Legendary.

Is loot permanent when it drops?

No. Gear becomes permanent after it is secured through a Nexus Gate or carried to Mission completion and then returned in purified form.