Equip a drop or Store it in a Reserve slot, then carry it through a Nexus Gate or finish the Mission. That secures the item. Returning to Sanctus Clypeus adds its purified version to your permanent Armory; a newly unlocked item starts at Common quality.
Equip, Store, Secure, Purify, and Loadout
| Term | What it means |
|---|---|
| Equip | Put the ground item into its active slot immediately. The previous active item drops onto the ground. |
| Store | Place an unequipped item into a limited Reserve or Bag slot so it can be carried to a checkpoint. |
| Secured Gear | Equipped or Stored Gear that has crossed a Nexus Gate, or reached Mission completion. |
| Purification | Add the recovered item permanently to the Armory. The official Wiki says the first Armory copy is Common Tier. |
| Armory | The permanent collection of purified Weapons, Armor, and Trinkets. |
| Loadout | The starting selection drawn from the Armory before a new Run. It does not mirror every temporary item or Boon carried in the active Run. |
| Blacksmith upgrade | A separate permanent upgrade that raises an Armory item's Quality and its future minimum drop Tier. |
The Complete Gear Lifecycle
- Find a Weapon, Armor piece, or Trinket during a Mission.
- Choose Equip for immediate power, or Store to keep it off the active build.
- Pass through a Nexus Gate. Gear acquired or Stored by that point becomes secured.
- Finish the Mission or return after failure. Secured Gear is Purified at the hub.
- Open the Armory. A Common Tier version of a newly purified item is now part of the permanent collection.
- Spend Gold at the Blacksmith to improve its permanent Quality when the relevant Character Level is unlocked.
- Select the upgraded Armory item when preparing the Loadout for a later Run.
The launch Support article says Gear acquired or Stored when crossing a Nexus Gate survives a later Mission failure in a weaker, purified form.

When to Equip and When to Store
Equip when the new item improves the current Run enough to justify dropping the active piece. Store when the item belongs to a future build, has a Weapon Art you want to unlock, or would weaken the build you need to survive the current Mission.
| Situation | Safer choice |
|---|---|
| The drop completes the current status or survival plan. | Equip it and use the power now. |
| The item is new, but its current stats or effects break the active build. | Store it for Purification. |
| The item is already in the Armory and adds no useful Run-only effect. | Leave it unless its current Tier is a clear upgrade. |
| Reserve slots are nearly full before a Gate. | Keep space for a genuinely new item or a future build anchor. |
There is no traditional mid-Mission inventory screen. Field footage also shows that a Stored item can occupy its Reserve slot until the player returns to the hub, with no reliable way to replace it inside that segment. Character Levels 4 and 7 each add two Bag slots according to the official level table.
One Support page says field Gear is meant to be used rather than stored, while the failure and completion pages explicitly refer to Stored Loot and the official level table grants Bag slots. The release UI and several field tests confirm a Store action, so this guide treats it as limited Reserve storage rather than a traditional inventory.
What Survives a Failed Mission
| Kept | Lost |
|---|---|
| Collected XP, gained Levels, and permanent unlocks | Bonus completion XP |
| A portion of Souls earned from enemies | Some enemy Souls and all bonus completion Souls |
| Gear acquired or Stored when crossing a Nexus Gate | Gear that never reached a Nexus Gate or Mission completion |
| Collected Lore Scrolls | Consumables found during the Mission, excluding starting Consumables |
There is no corpse marker and no return trip for unsecured Gear.
An earlier official Beginner's Guide says earned Gold survives failure. The newer launch Support failure checklist does not list Gold under either kept or lost resources. Until retail behavior or an updated official rule resolves the gap, Gold stays out of both columns.
What Purification Keeps and Removes
Purification keeps the item in the permanent collection, but it does not copy the exact field drop into the Armory. The official Wiki says a newly purified item appears there at Common Tier. The official Armory article classifies mid-Hunt Boons and buffs as Run-only.
- A Weapon, Armor piece, or Trinket becomes a permanent Armory option.
- The field item's higher Tier does not become the first permanent Tier. The first Armory version is Common.
- Temporary field Boons and buffs should not be assumed to survive the Run.
- Named Trinkets are a documented exception in a different sense: the official catalog defines each Trinket by the Boon it grants.
Player footage consistently shows powerful multi-effect field Gear returning as a simpler version. The exact treatment of every random affix, Armor-set effect, Ring, and Amulet still needs a release-build comparison.
Armory Upgrades and Future Drop Tiers
Purification and upgrading solve different problems. Purification unlocks the item permanently. A Blacksmith upgrade raises the Armory item's Quality and sets a higher floor for future copies found during Runs.
| Character Level | Permanent upgrade unlocked |
|---|---|
| 2 | Uncommon |
| 4 | Rare |
| 12 | Epic |
A two-player review showed an Uncommon Moon Halberd after the Armory version had reportedly been upgraded to Rare. The official Wiki says future versions should respect the upgraded minimum Tier. The review used a pre-launch build, and the item identity cannot be independently checked, so the official rule remains primary while the mismatch stays flagged for retail testing.
The level milestones show when these upgrade options and additional Bag slots unlock.
Why the Loadout Is Locked Mid-Run
The Loadout is your starting kit for a new Run. The developer confirmed on September 2 that the Loadout Station stays unavailable while that Run is active, even after you complete a Mission and return to Sanctus Clypeus.
| During the active Run | Before the next new Run |
|---|---|
| Equip drops found in the field. | Select any available purified Armory Gear. |
| Buy Gear that the vendor immediately equips. | Build the complete starting Loadout at the portal. |
| Upgrade permanent Armory items for later use. | Choose the starting Angel and Consumables. |
| Continue with the current Run's Boons and carried Gear. | Begin without the previous Run's temporary Boons. |
The September 2 clarification replaces the earlier AMA wording. Complete the full Run or reach True Death before choosing a fresh starting Loadout.
Safe Return Checklist
- Check whether the item is new to the Armory before using a Reserve slot.
- Equip only when the drop improves the current Run or protects a more valuable find.
- Store future build pieces before the next Nexus Gate.
- Confirm the desired Gear has crossed a Gate before taking a high-risk fight.
- At the hub, check that the item appears in the Armory and note its Common starting Tier.
- Upgrade the few items central to a planned Loadout, then equip them before the next new Run.
Choose permanent upgrades around a setup you will use, such as the Frost target equipment. For when the current Run actually ends, see the three-Mission and boss sequence.
Normal reset or a progress bug?
| What happened | Next check |
|---|---|
| Loadout is unavailable between Missions | This is expected during an active Run; check when it unlocks. |
| Field-quality item returns at Common quality | Compare its purified version and permanent upgrades; this is not the same as losing the item. |
| Some effects are missing from the purified version | Check which effects purification keeps before treating this as lost progress. |
| Character levels or permanent collection disappear | Use the save-loss checklist. |
| Guest cannot pick up a Lore Scroll | Check the developer-confirmed co-op issue. |
Frequently Asked Questions
Which items can be purified?
Weapons, Armor, and Trinkets are explicitly confirmed.
Can Stored items be purified?
Yes. Unequipped Gear in a Reserve slot is secured when it passes through a Nexus Gate or reaches Mission completion.
Can I replace a Stored item during a Mission?
Field tests show the occupied Reserve slot staying locked until the player returns to the hub. The official Support pages do not document a replacement control.
Does Purification keep the Tier and every Boon?
No. A newly purified item appears in the Armory at Common Tier, and mid-Hunt Boons and buffs are described as Run-only. Named Trinkets can grant their own documented Boon.
Can I change my full Loadout between Districts?
No. The developer confirms that the station stays locked during the active Run. You can still use field drops and available vendor gear, then choose a new starting Loadout once the Run ends.
Is upgrading with Gajov the same as Purification?
No. Purification adds Gear to the permanent collection. Blacksmith upgrades raise the Quality of an item already in the Armory.
Sources and Evidence
Official sources explain the rules. Third-party gameplay reports are identified by author and describe the version or session shown; they are not our own tests.
- Official Crimson Moon Wiki: Purification
- Official Crimson Moon Wiki: Trinkets
- Crimson Moon Support: Inventory and Loadouts
- Crimson Moon Support: Failing a Mission
- Crimson Moon Support: Completing a Mission
- Crimson Moon Support: Armory and Purified Gear
- Official Crimson Moon Wiki: Level Unlocks
- Official Loot and Progression video
- Official How Runs Work video
- Official Beginner's Guide to Crimson Moon
- Official Sanctus Clypeus hub video
- Crimson Moon Developer AMA 2
- FightinCowboy launch review and field test
- The Co-Op Bros two-player review and field test
- DarkHero 25-hour review and field test
- P4wnyhof launch-day retail build field test
- Arc Knight early review build field test
- Official clarification: Runs, Loadouts and Gear (September 2)
- Steam: developer confirmation of guest Scroll pickup bug