Missions sit inside Wards and are selected from the War Table. During a Hunt, you complete these assignments, face tougher enemies, and work toward the Ward boss.

Mission Flow

  1. Choose the Ward and next Mission at the War Table.
  2. Before a new Run, confirm your Loadout, Consumables, and unlocked Angel. Between its Missions, the Loadout Station remains locked.
  3. Complete the objective while exploring optional paths.
  4. Fight regular enemies, elites, and possible mini-bosses.
  5. Collect Mission rewards and return to the hub when the assignment ends.

Returning after this assignment does not necessarily end your full Run or reopen the Loadout Station.

Encounters and Rewards

Missions can contain regular enemies, elite encounters, mini-bosses, secrets, and loot. Rewards may include Weapons, Armor, Trinkets, Consumables, and upgrades. Higher difficulty increases XP and raises the available Gear Quality range.

Follow the gear retention steps before treating a drop as part of your permanent collection.

Life Pool Reset

In single-player, the Life Pool resets after you complete a Mission and return to the hub. It is also replenished before World Boss fights. This makes each Mission a self-contained survival challenge within the longer Hunt.

Mission, Ward, and Hunt Terminology

These terms describe different parts of the same journey. A Mission is one assignment selected from the War Table. A Ward contains a sequence of Missions and ends with a powerful boss. A Hunt, also called a Run, is the full attempt, from preparing in Sanctus Clypeus to progressing through a Ward and collecting temporary or permanent rewards.

The complete sequence is three Missions, a World Boss, and then the Final Boss once the second Abraxas Stone has unlocked it. The Final Boss grants the third Stone. Keeping these stages separate matters when tracking rewards, boss access and when the Run actually ends.

Mission Preparation Checklist

  • From level 3, take a relevant Bounty from Gallant before leaving the hub.
  • Choose your starting Loadout and an unlocked Angel before the Run begins; the station stays locked between its Missions.
  • Leave Bag space for equipment you may want to purify.
  • Confirm that the selected difficulty matches your permanent build.
  • In co-op, decide who will apply a status effect and who will capitalize on it.

Mission Details Not Yet Confirmed

More details are still needed

Official sources do not yet provide a complete list of Mission names, objective types, lengths, modifier pools, or unique reward tables.

Until those details are verified, Mission routes and farming recommendations should be treated as incomplete.

Frequently Asked Questions

Is a Mission the same as a Ward?

No. A Ward contains multiple Missions and culminates in a powerful boss.

Does the Life Pool reset between Missions?

In single-player it resets after completing a Mission and returning to the hub.

How long is one Mission?

No complete, verified list of Mission lengths is available yet.

Sources and Evidence

Official sources explain the rules. Third-party gameplay reports are identified by author and describe the version or session shown; they are not our own tests.

  1. Crimson Moon on Steam
  2. Crimson Moon Support: What is a Mission?
  3. Crimson Moon Support: Completing a Mission
  4. Official How Runs Work video
  5. Official Loot and Progression video
  6. Crimson Moon Developer AMA 2
  7. Official Crimson Moon Wiki: How Runs Work
  8. Official clarification: Runs, Loadouts and Gear (September 2)
  9. Official Crimson Moon Wiki: Level Unlocks